Sunday, 28 April 2013

Power Ups!

In an effort to change up the game play of Sugar Mine a little I implemented the first (of what I hope are a good few) powerups. This first powerup is an armour powerup that when collected will save the player from game over when hitting a bomb. Also it will give them a rather nifty looking suit of armour to drill about in.


A player that has just picked up some armour.

It was mostly simple to implement but testing revealed several flaws in it. The image above is the end result of several iterations, intended to make the effect more striking and accessible. With a visual change of shapes it can be noted by players of any visual deficiency, newcomers know what to expect from the armour powerup and the powerup sequence (shown in the video below) provides a sense of actual power and change in the game.




Next I plan to include another couple of powerups and maybe change the rotation system to be a little more accurate, it still looks wrong when descending at an angle.

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