- An online course on Gamification I was undertaking reached its conclusion
- I built a personal website and business cards in preparation of leaving university
- Both of these as well as working on Sugar Mine.
Coming back to one of my original intentions with Sugar Mine, I have the accessibility menu implemented and functioning.
In the accessibility menu the player can customize and control game elements such as initial spawn rate of bombs, how quickly the spawn rate will increase, the initial velocity of the player and their acceleration as well as changing colour schemes.
Unfortunately the changing colour scheme only affects the menu at this moment and the high visibility scheme does nothing yet. Whilst the control scheme menu is implemented and works, it does not alter anything.
Now on to the good news: All other options and sliders function just fine and the game can be altered allowing you to set your own level of difficulty. All accessibility menu visuals and sliders conform to the visual schemes and change in real time. Any values changed stay changed when coming into and out of the menu and game.
A small change though: I had to set a default for vsp and spawnSpeed variables at the beginning of the game and reset back to them at the end, as these variables change during gameplay.
Otherwise all is well. Expotees is tomorrow and I intend to go. I'm not being exhibited but it can't hurt to be in attendance. After that the rest of the time I have available on this project will be spent writing and formatting the report. The product will be incomplete when submitted but I will work on it more when the project is over.
No comments:
Post a Comment