Monday, 22 April 2013

Alternate Visuals

I spent today working through some alternate visuals for the game, taking colour blindness into consideration. I remade all the current menu assets I have, swapping out colours that were diminished or unusuable under the effects of certain colour blindness types.

This took quite a while for some elements. For example in the menu transition when the menu is being eaten, I had to select each piece by hand, deselect all the bits I didn't want colouring and alter it. Then save it. Twice.

Also I had a small issue with mis-alignment. My original images were not aligned properly, so when the animation (Main menu to game) was played, the menu would seem to jump a little. I countered this by replacing them with an offset. Of course when I created my new images, they had no such offset and the 'jumping' occurred.

I got the cause wrong and went back into illustrator, again recolouring each image for the transition and ensuring they lined up perfectly. No better.

After digging through the code to rediscover the process of swapping images in and out I found the offset code and erased it. Problem solved.

 photo VisualProfiles1.jpg

This is an image showing the main menu buttons next to each other. I only recoloured menu items as they the only visuals important enough at the moment as to need recolouring. Later in the project I will get around to the characters and obstacles.

For now though, I feel I need to work on the gameplay some more. The game becomes stale very quickly and this is a more pressing matter than visual profiles.

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